Monday, May 28, 2012

Items, Dyes, Attributes

Items Overview


Items in Lineage II

There are many different armor and weapon types in Lineage II. An item’s type is not the same thing as their Grade. Below are explanations of all weapon and armor types and where they can be found.

Unidentified

Most items acquired from quests and monsters are Unidentified. The item’s name is displayed, but not its quality level. It cannot be equipped or altered with enchantments. It can be traded, dropped, and sold. To use an item, a character must double-click on the Unidentified item. The Unidentified item then changes into a Bound, Standard, or Blessed item at random. The four item conditions have different conditions and restrictions.

Bound

The item is bound to the character who obtained it. It cannot be traded, mailed, dropped, or sold to other characters, but can be sold to NPC shops. It can be enchanted, augmented, and given special abilities and attributes. R-grade Bound items can be converted into Standard items by using Unbind Scrolls sold by special NPCs or acquired from certain raid bosses. However, a Bound item cannot be unbound if it has been augmented. All other alterations made to a Bound item (enchantment, special abilities, attributes, and armor set effects) remain with the item when it is converted to a Standard item. Bound items can also be converted into Standard items through the Blacksmith of Mammon. Bound items cannot be turned into PvP items.

Standard

The item can be traded, dropped, and sold. It can be enchanted, augmented, and given special abilities and attributes.

Blessed

The item can be traded, dropped, and sold. It can be enchanted, augmented, and given special abilities and attributes. Blessed items get the highest stat boost when enchanted.

Superior Weapons & Armor

Superior weapons, armor, and accessories are crafted by Dwarves and dropped by Raid Bosses. These items can be enchanted, augmented, or enhanced. When a Dwarf happens to create two weapons, armor pieces, or accessories from one set of materials, Superior weapons, armor, and accessories are the type of item that are created.

Foundation Weapons

Foundation Weapons are crafted by Dwarves, but they are not equippable until they have been refined by the Blacksmith of Mammon and turned into a Masterwork Weapon.

Masterwork Weapons

Masterwork Weapons are Foundation Weapons that have been refined by the Blacksmith of Mammon. These weapons have a special added effect that Superior Weapons do not have. Masterwork Weapons can be enchanted, augmented, or enhanced.

Weapon & Armor Grades

Many Lineage II items have different levels, known as grades, that relate to your character’s level. As you level up, your item grade classification changes. You must be within a certain level range and have the appropriate armor grade Expertise passive skill to wear specific weapon and armor grades and gain their full benefits. You can equip weapons and armor that are higher than your level range allows, but there is a penalty associated with doing so. Below is a list of the weapon and armor grades, and the level ranges associated with them.
  • No Grade: Level 1
  • D Grade: Level 20
  • C Grade: Level 40
  • B Grade: Level 52
  • A Grade: Level 61
  • S Grade: Level 76
  • S80 Grade: Level 80
  • R Grade: Level 85
  • R95 Grade: Level 95
  • R99 Grade: Level 99
Characters must use equipment suitable for their level. If your character tries to use a weapon or armor item that is higher than your character’s grade, your character will suffer various penalties to movement speed or attack. If your character uses items that are lower than your character’s grade, your character will not gain the advantages that you need.

Equipping Items

To equip an item such as a weapon, a piece of armor, or an accessory, open your inventory (Tab or ALT+V) and double-click the equipment you want your character to wear. To unequip an item, drag it from your character preview window back to the inventory or right-click it.
You can improve the stats on weapons and armor by using enchant scrolls on them, such as Scroll: Enchant Weapon or Scroll: Enchant Armor. These scrolls are grade-specific.

Adena

Adena is the currency of Lineage II. When your character kills a monster, items and Adena fall to the ground and the cursor turns into a hand-shaped icon to show that you can pick them up. Your character can also receive Adena as rewards for completing quests. You can use your inventory window to view the items and Adena your character has.

Soulshots and Spiritshots

Soulshots and Spiritshots are items that allow you to boost your character’s attack power and magic power instantly. Soulshots increase physical attack power and are suited to fighter characters. Spiritshots and Blessed Spiritshots increase magical attack power and are suited to mystic characters who cast spells.
With each hit of your character’s weapon or spell, shots are consumed. You can set up shots to be automatically applied to every hit by dragging the Soulshot or Spiritshot icon from your inventory to the shortcut bar and right-clicking the icon. When you see a reflective animation on the icon, you know that the automatic usage mode is applied.
There are different shots for different item grades. A weapon can only use shots for its grade. You may purchase shots from a vendor NPC or obtain them through crafting.

Enchanting and Alterations

Enchanting

Enchanting Items

Some weapons and armor can be fortified by using Scroll: Enchant Weapon and Scroll: Enchant Armor. There are different enchantment scrolls for each grade of weapons and armor. No Grade items cannot be enchanted.
Almost all weapons and armor can be safely enchanted to +3, but beyond that, success is based on a pre-defined rate of probability. One-piece type armor can be safely enchanted up to +4.
Weapons that are enchanted to +4 glow a light silver, and as the enchantment level increases, the glow deepens to blue and changes to red at high levels. After GoD patch, making your weapon +4 will also grant some extra bonus.
When enchantment fails, the item will be destroyed and turned into crystals. The number of crystals generated depends on the item’s value.
Blessed Scrolls of Enchant Weapon (or Armor) are similar to normal Scroll: Enchant Weapon and Scroll: Enchant Armor, but the item will not disappear when the enchantment fails. However, upon failure to enchant, the item will be reverted to +0.

Enchanting Armor Sets

Additional effects will be bestowed when complete armor sets are enchanted to +6 and above. Each individual item in the set will need to be enchanted to +6 or above in order to benefit from the new effects. These effects differ depending on each individual armor type or grade. After GoD patch, making parts of your armor +4 will also grant extra bonus.

Enchanting Skills

The third class transfer must be completed in order to be able to enchant skills. Speak to the NPC who began the third class transfer quest for more information about enchanting skills.
Skill enchanting differs from the usual method of increasing skill levels. Enchanted skills improve unconditionally, and it is possible to choose specific enchant effects. However, the choice must be made when the skill is initially enchanted. Once the enchantment is selected, other abilities cannot be improved.
The cost of skill enchantment is experience and SP. The Secret Book of Giants is required for the initial enchantment, and if it is successful, only experience points in the current level and SP will be consumed for additional enchants.
There is a probability that the skill enchanting may fail. In the case of a failed enchantment, the skill will revert to the pre-enchanted state.
Awakened chars use another kind of book of giants different from non awakened classes.

Dyes and Symbols

Certain items in Lineage II can change the basic ability values (STR, DEX, CON, INT, WIT, MEN) of your character.
Ability Effect
STR Increases amount of physical damage, crit damage.
DEX Increases attack speed, physical skill speed, accuracy, evasion, critical hit probability, success rate of dagger skills (such as Deadly Blow), shield defense success rate.
CON Increases maximum HP and CP, HP recovery speed, weight limit, underwater breath gauge, shock resistance, poison resistance, and bleeding resistance.
INT Increases damage of magic attacks and success rate of curse spells.
WIT Increases chance of magic critical hits, casting speed, resistance to Hold, resistance to curses (such as HP degeneration, decreased HP recovery rate, increased skill re-use time, and decreased effect of heals).
MEN Increases magic defense, maximum MP, MP recovery speed, and curse resistance. Decreases probability of magic interruption.
To change these ability values, a symbol can be created through the Symbol Maker.

Dyes

Dyes are items that serve as ingredients for carving symbols (also referred to as tattoos). The dyes have + or – values for the basic ability values. There are ordinary dyes and high-quality dyes. Ordinary dyes can be used as ingredients for carving symbols after the first class transfer, but not after completing the second. Greater Dyes can be used only by players who have completed the second class transfer.

Symbol Engraving

Characters of level 20 or above have slots where they can use dyes in the inventory window to engrave symbols. Characters that haven’t yet completed their first class transfer cannot use symbols. After completing the first class transfer, they can carve two symbols. After the second class transfer, they can carve one more symbol, for a total of three. Also, the symbols that were affixed before the second class transfer lose their effect when the character completes the second class transfer.
If players have enough quantity of dyes and want to engrave a symbol, they must speak to a Symbol Maker NPC. Symbol Makers charge a fixed fee to carve the symbol for the player. Carving a symbol consumes the dye used as an ingredient.
The amount that can be increased from symbols for a single basic ability value cannot be more than +15. There is no limit to the reduction in values, but it is not possible to reduce an ability value all the way to zero.
Some limitations apply to certain symbol types, as shown in the table below.
Symbol Combination Can Be Used By
STR, CON, and DEX All classes
INT and MEN Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner
INT and WIT Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner, Warrior, Human Knight, Paladin, Rogue, Gladiator, Warlord, Dark Avenger, Treasure Hunter, Hawkeye, Elven Knight, Temple Knight, Swordsinger, Plainswalker, Silver Ranger, Palus Knight, Assassin, Shillien Knight, Bladedancer, Abyss Walker, Phantom Ranger, Orc Raider, Orc Monk, Destroyer, Tyrant, Scavenger, Artisan, Bounty Hunter, Warsmith
MEN and WIT Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner, Cleric, Bishop, Prophet, Elven Oracle, Elven Elder, Shillien Oracle, Shillien Elder, Orc Shaman, Overlord, Warcryer

Symbol Removal

To remove a symbol, the player must speak to the Symbol Maker. Removal of a symbol costs a certain fee, and once removed, half of the dye used for carving the respective symbol is returned to the inventory.

Special Abilities

blacksmith-morning.jpgSpecial abilities, also known as enhancements, can be granted to most C Grade and above weapons. In order to bestow enhancements to weapons, Soul Crystals are required. Grand Magister Jurek of Giran Castle Town can start players on their journey to obtain Soul Crystals. The level and type of the Soul Crystal, the types of abilities that can be bestowed, and the number of items required to enhance a weapon vary.

Enhancing a Weapon

To enhance a weapon, speak to a blacksmith in the village once you have gathered all of the required ingredients, including the appropriate level Soul Crystal. The blacksmith’s fee may vary depending on the Soul Crystal, weapon grade, and castle tax. Special abilities for A Grade weapons are granted by the Blacksmith of Mammon.
Weapons must be un-equipped in order to be enhanced. Any enchantments on a weapon will remain after it is enhanced, and weapons with special abilities can be enchanted.

Removing Enhancements

Enhancements can be removed by the Blacksmith of Mammon and the Black Marketeer of Mammon.

Special Ability List

Name Effect
Acumen Magic casting speed increases with a fixed percentage.
Anger Enhances P. Atk. while decreasing maximum HP by a certain percent.
Back Blow Increases critical attack rate when attacking the enemy from behind.
Bodily Blessing Chance to cast Bless the Body magic upon the target when using good magic.
Cheap Shot When launching a general attack, MP consumption is reduced.
Conversion Increases maximum MP and decreases maximum HP.
Crt. Anger Decreases players HP while causing damage to target during critical attack.
Crt. Bleed Percent chance that target will bleed during critical attack.
Crt. Damage Inflicts extra damage to target when critical attack is launched.
Crt. Drain User absorbs HP from target during critical attack.
Crt. Poison Percent chance that target will be poisoned during critical attack.
Crt. Slow During a critical attack, the effect of Slow is produced at a certain rate of probability. Enhances damage to target during PvP.
Crt. Stun Percent chance of stun effect during critical attack.
Empower Increases magic power.
Evasion Increases evasion.
Focus Increases critical attack rate.
Guidance Increases accuracy.
Haste Increases attack speed.
Health Increases maximum HP by a certain percent.
HP Drain Restore 3% of melee damage inflicted on the enemy to oneself in HP.
HP Regeneration Increases HP regeneration rate. Also enhances damage to target during PvP.
Light Reduces a weapon’s weight.
Magic Chaos Chance to cast Chaos magic upon the target when using bad magic.
Magic Damage When using harmful magic on a target, it delivers additional magic damage with a fixed percentage.
Magic Focus Chance to cast Focus magic upon the target when using good magic.
Magic Hold Chance to cast Dryad Root magic upon the target when using bad magic.
Magic Paralyze When using harmful magic on a target, it will paralyze the target with a fixed percentage.
Magic Poison Chance to cast Poison magic upon the target when using bad magic.
Magic Power When attacking with magic, the amount of MP used increases with a fixed percentage and magic power also increases.
Magic Regeneration Regenerates target’s HP when using good magic.
Magic Shield Casts Mental Shield magic upon the target with a 50% chance of success when using good magic.
Magic Silence When using harmful magic on a target, it will silence the target with a fixed percentage.
Magic Weakness Chance to cast Weakness magic upon the target when using bad magic.
Mana Up Increases maximum MP by a certain percent.
Mental Shield Chance to cast Mental Shield magic upon the target when using good magic.
Miser Reduces the amount of soulshots consumed.
MP Regeneration Increases MP regeneration rate. Also enhances damage to target during PvP.
Quick Recovery Reduces re-use delay.
Rsk. Evasion Increases Evasion when HP becomes low.
Rsk. Focus Increases critical attack rate when HP becomes low.
Rsk. Haste Increases Atk. Spd. when HP becomes low.
Towering Blow Increases attack range.
Wide Blow Broadens angle of attack.

Weapon Augmentation

You can augment weapons through the Blacksmith NPC of every village, except in the starting villages for each race and Gludin Village.
All weapons that are C Grade through S Grade can be augmented. C Grade and B Grade weapons require Gemstone D, and A Grade and S Grade weapons need Gemstone C.
For each item to be augmented, a Life Stone and Gemstones are needed, along with the weapon the player wants to augment. Life Stones can be acquired from hunting monsters. There is a higher chance of obtaining a high-level Life Stone from raid/boss monster rather than from an ordinary monster. A Life Stone shows the level of the character who can use it.
For the augmentation order, select the weapon to be augmented, the Life Stone, and Gemstones in the Augment window. Drag and drop the items from the inventory to add them to the Augment window. Click the Augment button.
Blacksmith NPCs can also remove augmentations, and a fee is assessed during the process.

Bonuses Granted

The bonus granted during augmentation is random, determined by the levels of the Life Stone and the weapon. The success rate is 100%.
The types of bonuses include:
  • Increased basic abilities (STR, CON, INT, MEN)
  • Increased battle values (P. Atk., P. Def., M. Atk., Accuracy, etc.)
  • Additional skill (Active, Passive, Chance skill)
The bonus will not take effect when the augmented weapon has a higher grade than the character’s expertise level.
When a weapon is augmented, a prefix will be added to the weapon name.

Details

weapon-augment.jpgThe augmented weapon cannot be exchanged, dropped, traded, sold, freighted, or deposited in the clan warehouse. However, private warehouse storage is possible. An item that has had its augmentation removed can be transferred normally.
Weapons with special abilities or an enchantment can be augmented. It is also possible to add a special ability or to enchant augmented items.
Even if you remove a weapon’s augmentation, the special ability or enchant status will not change.
When a bonus is added while augmenting with a Life Stone that is above mid-grade, the weapon will glow.
An augmented weapon cannot be used for crafting dual swords.
An augmented weapon cannot be used to trade with the Blacksmith of Mammon.

Elemental Attribute System

Elemental Attribute Types and Relations

There are four types of elemental attributes and two types of holy-unholy attributes. Each attribute has an opposite, as follows:
  • Fire Attribute <–> Water Attribute
  • Earth Attribute <–> Wind Attribute
  • Darkness Attribute <–> Divinity Attribute
Attack damage depends on the difference between the value of the attacker’s attribute and that of the defender’s attribute

Bestowing an Attribute

Attributes can be bestowed to items that are S-grade or higher. This excludes shields, shirts and accessories.
In order to bestow an attribute to a weapon or piece of armor, an attribute item is required. Players can acquire attribute items in new high-level hunting areas.
Attribute stones can increase the given elemental attribute up to level 3. An item may have only one attribute type added to it at a time, but each armor piece can have different attributes applied to them. An attribute is applied by double-clicking the item from your inventory. A player’s attribute values are shown in Character Status Window (Alt+T).
You can use attribute crystals to go higher then elemental attribute level 3.
An attribute on a weapon increases the attack power of that attribute. An attribute on armor increases the defense power of the opposite attribute. For example, a water-attribute stone increases armor’s fire resistance.
atttribute-weapon-000.jpgattribute-armor.jpg  attribute-master-yin-001.jpg
When bestowing attributes to items, there is a chance to fail; however, the failure will not crystallize itemsor reset the previous attribute value.
Players may trade an attribute stone for an opposite-attribute stone at an Attribute Master NPC. But please note that only stones can be exchanged. Crystals, jewels and energies cannot be exchanged.
In order to add a different attribute to an attribute-enhanced item, the Attribute Master NPC in Aden or Rune must cancel the original attribute first (there is a fee associated with this). Once the original attribute has been removed from an item, a new attribute may be applied.
For weapons, only two attribute powers can be stacked–the weapon’s attribute power and a buff’s attribute power. If a weapon’s attribute type and a buff’s attribute type are the same, the weapon will gain a stronger attack power for that attribute type. If the weapon’s attribute type and buff’s attribute type are different, only the weapon’s attribute will be applied. For armor, all defense-related attribute buffs will be applied to that of armor.

Attribute Potions

attribute-potions.jpg
An attribute potion can be purchased from an Attribute Master NPC in Aden or Rune Castle Town. There are six types of potions that correspond to the six different types of elements. Each potion increases the given elements defense power by 30 for a duration of 10 minutes. Like any other consumable item, Attribute Potions are used by double-clicking the item from your inventory.

(source: www.lineage2.com)

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