Items Overview
Items in Lineage II
There are many different armor and weapon types in Lineage II. An item’s type is not the same thing as their Grade. Below are explanations of all weapon and armor types and where they can be found.Unidentified
Most items acquired from quests and monsters are Unidentified. The item’s name is displayed, but not its quality level. It cannot be equipped or altered with enchantments. It can be traded, dropped, and sold. To use an item, a character must double-click on the Unidentified item. The Unidentified item then changes into a Bound, Standard, or Blessed item at random. The four item conditions have different conditions and restrictions.Bound
The item is bound to the character who obtained it. It cannot be traded, mailed, dropped, or sold to other characters, but can be sold to NPC shops. It can be enchanted, augmented, and given special abilities and attributes. R-grade Bound items can be converted into Standard items by using Unbind Scrolls sold by special NPCs or acquired from certain raid bosses. However, a Bound item cannot be unbound if it has been augmented. All other alterations made to a Bound item (enchantment, special abilities, attributes, and armor set effects) remain with the item when it is converted to a Standard item. Bound items can also be converted into Standard items through the Blacksmith of Mammon. Bound items cannot be turned into PvP items.Standard
The item can be traded, dropped, and sold. It can be enchanted, augmented, and given special abilities and attributes.Blessed
The item can be traded, dropped, and sold. It can be enchanted, augmented, and given special abilities and attributes. Blessed items get the highest stat boost when enchanted.Superior Weapons & Armor
Superior weapons, armor, and accessories are crafted by Dwarves and dropped by Raid Bosses. These items can be enchanted, augmented, or enhanced. When a Dwarf happens to create two weapons, armor pieces, or accessories from one set of materials, Superior weapons, armor, and accessories are the type of item that are created.Foundation Weapons
Foundation Weapons are crafted by Dwarves, but they are not equippable until they have been refined by the Blacksmith of Mammon and turned into a Masterwork Weapon.Masterwork Weapons
Weapon & Armor Grades
Many Lineage II items have different levels, known as grades, that relate to your character’s level. As you level up, your item grade classification changes. You must be within a certain level range and have the appropriate armor grade Expertise passive skill to wear specific weapon and armor grades and gain their full benefits. You can equip weapons and armor that are higher than your level range allows, but there is a penalty associated with doing so. Below is a list of the weapon and armor grades, and the level ranges associated with them.- No Grade: Level 1
- D Grade: Level 20
- C Grade: Level 40
- B Grade: Level 52
- A Grade: Level 61
- S Grade: Level 76
- S80 Grade: Level 80
- R Grade: Level 85
- R95 Grade: Level 95
- R99 Grade: Level 99
Equipping Items
To equip an item such as a weapon, a piece of armor, or an accessory, open your inventory (Tab or ALT+V) and double-click the equipment you want your character to wear. To unequip an item, drag it from your character preview window back to the inventory or right-click it.You can improve the stats on weapons and armor by using enchant scrolls on them, such as Scroll: Enchant Weapon or Scroll: Enchant Armor. These scrolls are grade-specific.
Adena
Adena is the currency of Lineage II. When your character kills a monster, items and Adena fall to the ground and the cursor turns into a hand-shaped icon to show that you can pick them up. Your character can also receive Adena as rewards for completing quests. You can use your inventory window to view the items and Adena your character has.Soulshots and Spiritshots
Soulshots and Spiritshots are items that allow you to boost your character’s attack power and magic power instantly. Soulshots increase physical attack power and are suited to fighter characters. Spiritshots and Blessed Spiritshots increase magical attack power and are suited to mystic characters who cast spells.With each hit of your character’s weapon or spell, shots are consumed. You can set up shots to be automatically applied to every hit by dragging the Soulshot or Spiritshot icon from your inventory to the shortcut bar and right-clicking the icon. When you see a reflective animation on the icon, you know that the automatic usage mode is applied.
There are different shots for different item grades. A weapon can only use shots for its grade. You may purchase shots from a vendor NPC or obtain them through crafting.
Enchanting and Alterations
Enchanting
Enchanting Items
Some weapons and armor can be fortified by using Scroll: Enchant Weapon and Scroll: Enchant Armor. There are different enchantment scrolls for each grade of weapons and armor. No Grade items cannot be enchanted.Almost all weapons and armor can be safely enchanted to +3, but beyond that, success is based on a pre-defined rate of probability. One-piece type armor can be safely enchanted up to +4.
Weapons that are enchanted to +4 glow a light silver, and as the enchantment level increases, the glow deepens to blue and changes to red at high levels. After GoD patch, making your weapon +4 will also grant some extra bonus.
When enchantment fails, the item will be destroyed and turned into crystals. The number of crystals generated depends on the item’s value.
Blessed Scrolls of Enchant Weapon (or Armor) are similar to normal Scroll: Enchant Weapon and Scroll: Enchant Armor, but the item will not disappear when the enchantment fails. However, upon failure to enchant, the item will be reverted to +0.
Enchanting Armor Sets
Additional effects will be bestowed when complete armor sets are enchanted to +6 and above. Each individual item in the set will need to be enchanted to +6 or above in order to benefit from the new effects. These effects differ depending on each individual armor type or grade. After GoD patch, making parts of your armor +4 will also grant extra bonus.Enchanting Skills
The third class transfer must be completed in order to be able to enchant skills. Speak to the NPC who began the third class transfer quest for more information about enchanting skills.Skill enchanting differs from the usual method of increasing skill levels. Enchanted skills improve unconditionally, and it is possible to choose specific enchant effects. However, the choice must be made when the skill is initially enchanted. Once the enchantment is selected, other abilities cannot be improved.
The cost of skill enchantment is experience and SP. The Secret Book of Giants is required for the initial enchantment, and if it is successful, only experience points in the current level and SP will be consumed for additional enchants.
There is a probability that the skill enchanting may fail. In the case of a failed enchantment, the skill will revert to the pre-enchanted state.
Awakened chars use another kind of book of giants different from non awakened classes.
Dyes and Symbols
Certain items in Lineage II can change the basic ability values (STR, DEX, CON, INT, WIT, MEN) of your character.Ability | Effect |
---|---|
STR | Increases amount of physical damage, crit damage. |
DEX | Increases attack speed, physical skill speed, accuracy, evasion, critical hit probability, success rate of dagger skills (such as Deadly Blow), shield defense success rate. |
CON | Increases maximum HP and CP, HP recovery speed, weight limit, underwater breath gauge, shock resistance, poison resistance, and bleeding resistance. |
INT | Increases damage of magic attacks and success rate of curse spells. |
WIT | Increases chance of magic critical hits, casting speed, resistance to Hold, resistance to curses (such as HP degeneration, decreased HP recovery rate, increased skill re-use time, and decreased effect of heals). |
MEN | Increases magic defense, maximum MP, MP recovery speed, and curse resistance. Decreases probability of magic interruption. |
Dyes
Dyes are items that serve as ingredients for carving symbols (also referred to as tattoos). The dyes have + or – values for the basic ability values. There are ordinary dyes and high-quality dyes. Ordinary dyes can be used as ingredients for carving symbols after the first class transfer, but not after completing the second. Greater Dyes can be used only by players who have completed the second class transfer.Symbol Engraving
Characters of level 20 or above have slots where they can use dyes in the inventory window to engrave symbols. Characters that haven’t yet completed their first class transfer cannot use symbols. After completing the first class transfer, they can carve two symbols. After the second class transfer, they can carve one more symbol, for a total of three. Also, the symbols that were affixed before the second class transfer lose their effect when the character completes the second class transfer.If players have enough quantity of dyes and want to engrave a symbol, they must speak to a Symbol Maker NPC. Symbol Makers charge a fixed fee to carve the symbol for the player. Carving a symbol consumes the dye used as an ingredient.
The amount that can be increased from symbols for a single basic ability value cannot be more than +15. There is no limit to the reduction in values, but it is not possible to reduce an ability value all the way to zero.
Some limitations apply to certain symbol types, as shown in the table below.
Symbol Combination | Can Be Used By |
---|---|
STR, CON, and DEX | All classes |
INT and MEN | Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner |
INT and WIT | Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner, Warrior, Human Knight, Paladin, Rogue, Gladiator, Warlord, Dark Avenger, Treasure Hunter, Hawkeye, Elven Knight, Temple Knight, Swordsinger, Plainswalker, Silver Ranger, Palus Knight, Assassin, Shillien Knight, Bladedancer, Abyss Walker, Phantom Ranger, Orc Raider, Orc Monk, Destroyer, Tyrant, Scavenger, Artisan, Bounty Hunter, Warsmith |
MEN and WIT | Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner, Cleric, Bishop, Prophet, Elven Oracle, Elven Elder, Shillien Oracle, Shillien Elder, Orc Shaman, Overlord, Warcryer |
Symbol Removal
To remove a symbol, the player must speak to the Symbol Maker. Removal of a symbol costs a certain fee, and once removed, half of the dye used for carving the respective symbol is returned to the inventory.Special Abilities
Enhancing a Weapon
To enhance a weapon, speak to a blacksmith in the village once you have gathered all of the required ingredients, including the appropriate level Soul Crystal. The blacksmith’s fee may vary depending on the Soul Crystal, weapon grade, and castle tax. Special abilities for A Grade weapons are granted by the Blacksmith of Mammon.Weapons must be un-equipped in order to be enhanced. Any enchantments on a weapon will remain after it is enhanced, and weapons with special abilities can be enchanted.
Removing Enhancements
Enhancements can be removed by the Blacksmith of Mammon and the Black Marketeer of Mammon.Special Ability List
Name | Effect |
---|---|
Acumen | Magic casting speed increases with a fixed percentage. |
Anger | Enhances P. Atk. while decreasing maximum HP by a certain percent. |
Back Blow | Increases critical attack rate when attacking the enemy from behind. |
Bodily Blessing | Chance to cast Bless the Body magic upon the target when using good magic. |
Cheap Shot | When launching a general attack, MP consumption is reduced. |
Conversion | Increases maximum MP and decreases maximum HP. |
Crt. Anger | Decreases players HP while causing damage to target during critical attack. |
Crt. Bleed | Percent chance that target will bleed during critical attack. |
Crt. Damage | Inflicts extra damage to target when critical attack is launched. |
Crt. Drain | User absorbs HP from target during critical attack. |
Crt. Poison | Percent chance that target will be poisoned during critical attack. |
Crt. Slow | During a critical attack, the effect of Slow is produced at a certain rate of probability. Enhances damage to target during PvP. |
Crt. Stun | Percent chance of stun effect during critical attack. |
Empower | Increases magic power. |
Evasion | Increases evasion. |
Focus | Increases critical attack rate. |
Guidance | Increases accuracy. |
Haste | Increases attack speed. |
Health | Increases maximum HP by a certain percent. |
HP Drain | Restore 3% of melee damage inflicted on the enemy to oneself in HP. |
HP Regeneration | Increases HP regeneration rate. Also enhances damage to target during PvP. |
Light | Reduces a weapon’s weight. |
Magic Chaos | Chance to cast Chaos magic upon the target when using bad magic. |
Magic Damage | When using harmful magic on a target, it delivers additional magic damage with a fixed percentage. |
Magic Focus | Chance to cast Focus magic upon the target when using good magic. |
Magic Hold | Chance to cast Dryad Root magic upon the target when using bad magic. |
Magic Paralyze | When using harmful magic on a target, it will paralyze the target with a fixed percentage. |
Magic Poison | Chance to cast Poison magic upon the target when using bad magic. |
Magic Power | When attacking with magic, the amount of MP used increases with a fixed percentage and magic power also increases. |
Magic Regeneration | Regenerates target’s HP when using good magic. |
Magic Shield | Casts Mental Shield magic upon the target with a 50% chance of success when using good magic. |
Magic Silence | When using harmful magic on a target, it will silence the target with a fixed percentage. |
Magic Weakness | Chance to cast Weakness magic upon the target when using bad magic. |
Mana Up | Increases maximum MP by a certain percent. |
Mental Shield | Chance to cast Mental Shield magic upon the target when using good magic. |
Miser | Reduces the amount of soulshots consumed. |
MP Regeneration | Increases MP regeneration rate. Also enhances damage to target during PvP. |
Quick Recovery | Reduces re-use delay. |
Rsk. Evasion | Increases Evasion when HP becomes low. |
Rsk. Focus | Increases critical attack rate when HP becomes low. |
Rsk. Haste | Increases Atk. Spd. when HP becomes low. |
Towering Blow | Increases attack range. |
Wide Blow | Broadens angle of attack. |
Weapon Augmentation
You can augment weapons through the Blacksmith NPC of every village, except in the starting villages for each race and Gludin Village.All weapons that are C Grade through S Grade can be augmented. C Grade and B Grade weapons require Gemstone D, and A Grade and S Grade weapons need Gemstone C.
For each item to be augmented, a Life Stone and Gemstones are needed, along with the weapon the player wants to augment. Life Stones can be acquired from hunting monsters. There is a higher chance of obtaining a high-level Life Stone from raid/boss monster rather than from an ordinary monster. A Life Stone shows the level of the character who can use it.
For the augmentation order, select the weapon to be augmented, the Life Stone, and Gemstones in the Augment window. Drag and drop the items from the inventory to add them to the Augment window. Click the Augment button.
Blacksmith NPCs can also remove augmentations, and a fee is assessed during the process.
Bonuses Granted
The bonus granted during augmentation is random, determined by the levels of the Life Stone and the weapon. The success rate is 100%.The types of bonuses include:
- Increased basic abilities (STR, CON, INT, MEN)
- Increased battle values (P. Atk., P. Def., M. Atk., Accuracy, etc.)
- Additional skill (Active, Passive, Chance skill)
When a weapon is augmented, a prefix will be added to the weapon name.
Details
Weapons with special abilities or an enchantment can be augmented. It is also possible to add a special ability or to enchant augmented items.
Even if you remove a weapon’s augmentation, the special ability or enchant status will not change.
When a bonus is added while augmenting with a Life Stone that is above mid-grade, the weapon will glow.
An augmented weapon cannot be used for crafting dual swords.
An augmented weapon cannot be used to trade with the Blacksmith of Mammon.
Elemental Attribute System
Elemental Attribute Types and Relations
There are four types of elemental attributes and two types of holy-unholy attributes. Each attribute has an opposite, as follows:- Fire Attribute <–> Water Attribute
- Earth Attribute <–> Wind Attribute
- Darkness Attribute <–> Divinity Attribute
Bestowing an Attribute
Attributes can be bestowed to items that are S-grade or higher. This excludes shields, shirts and accessories.In order to bestow an attribute to a weapon or piece of armor, an attribute item is required. Players can acquire attribute items in new high-level hunting areas.
Attribute stones can increase the given elemental attribute up to level 3. An item may have only one attribute type added to it at a time, but each armor piece can have different attributes applied to them. An attribute is applied by double-clicking the item from your inventory. A player’s attribute values are shown in Character Status Window (Alt+T).
You can use attribute crystals to go higher then elemental attribute level 3.
An attribute on a weapon increases the attack power of that attribute. An attribute on armor increases the defense power of the opposite attribute. For example, a water-attribute stone increases armor’s fire resistance.
When bestowing attributes to items, there is a chance to fail; however, the failure will not crystallize itemsor reset the previous attribute value.
Players may trade an attribute stone for an opposite-attribute stone at an Attribute Master NPC. But please note that only stones can be exchanged. Crystals, jewels and energies cannot be exchanged.
In order to add a different attribute to an attribute-enhanced item, the Attribute Master NPC in Aden or Rune must cancel the original attribute first (there is a fee associated with this). Once the original attribute has been removed from an item, a new attribute may be applied.
For weapons, only two attribute powers can be stacked–the weapon’s attribute power and a buff’s attribute power. If a weapon’s attribute type and a buff’s attribute type are the same, the weapon will gain a stronger attack power for that attribute type. If the weapon’s attribute type and buff’s attribute type are different, only the weapon’s attribute will be applied. For armor, all defense-related attribute buffs will be applied to that of armor.
Attribute Potions
An attribute potion can be purchased from an Attribute Master NPC in Aden or Rune Castle Town. There are six types of potions that correspond to the six different types of elements. Each potion increases the given elements defense power by 30 for a duration of 10 minutes. Like any other consumable item, Attribute Potions are used by double-clicking the item from your inventory.
(source: www.lineage2.com)
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